Some research is showing that VR can help increase the speed of learning new topics and increase memory retention. That sounds like an exciting way to learn new languages, math, science, business requirements and any other topic imaginable.
- Video games can either grow or shrink part of your brain, depending on how you play.
- Edgar Dale’s Cone of Experience framework
- VR increases memory retention & speed of learning: Kakwitene VR; First Person Scholar
Patients with various neurological health issues are using VR to visit pleasant environments. VR allows a person to move their hands, head and body naturally to move naturally within a VR environment and that causes areas of the brain to be exercised (grey matter increases in the hippocampus) – – compared to sedentary couch potato video games that may be causing the grey matter in the hippocampus to decrease.
- VR has already taken people with dementia to the seaside and now video games are exploring neurological disease..
- Impact of video games on plasticity of the hippocampus
- VR gaming boosts navigational efficiency, spatial memory
VR experiences that take a person’s mind off focusing on physical pain may also help increase physical mobility and reduce the need as much pain medications.
- VR art reduces need for opiods in NY hospital
- Gamification of exercise for Fibromyalgia using Virtual Reality…
- Virtual Reality therapy has real-life benefits for some mental disorders
- Can virtual reality revolutionize education?
- Therapists using VR to treat mental health issues.
- VRScout health articles
- Effects of VR on Young Children: Visuomotor Function, Postural Stability & Motion Sickness
- Can VR improve Health with simulated outdoors / nature?
- Radiation exposure is not good for children due to:
□ Demylenated neurons
□ Thinner skulls
□ More fluid ion concentrations in the brain
□ Blood-brain barrier still developing
XR Industry Research
- Articles on VR: the conversation
- Educators in VR
- Facebook Research AR VR
- Frontiers in Psychology
- Frontiers in Psychology Article
- MIT Media Lab: VR
- Oculus Research
- Science Daily: VR
- Stanford: VR
- VR Research: Google Scholar
- VR Research: University of Waterloo
- Wired: XR
- XR Association
- XR Course & Research Integration at Mount Royal University
- XR Lab at Berkeley
- XR Research Study
- XR Research & Invention at Qualcomm
This post is a working draft… will be updating as I get time to add my own thoughts and to add more research documents. Let’s show the benefits with actual proof 🙂