Here are some 3D Procedural Textures I made for our XR projects tonight. I used Omniverse Blender 3 shader graph nodes because that allows me to quickly add & remove the dirt, damage effects, change color, etc.
The render engine is Blender’s Evee for this animation and it runs fast on my old laptop that has an NVIDIA GTX 1660 Ti. I’m also rendering with cycles so we can compare the resolution quality differences – but it has to run overnight tonight before we can see the final render tomorrow.
I also created the music and call it ‘ Electramag ‘.