My name is MoniGarr; I am an award winning XR Producer / Artist and the founder of MoniGarr.com.
I produce new XR experiences that are futuristic joyful adventures that enable viewers to live stories in virtual reality, with augmented reality, 360 / 180 films, interactive films, video games and more. I also produce flat screen films, animations and games when it makes sense for specific audiences.
I have ENTJ Captain (D) personality traits, I’m neuro-divergent with professional experience as an artist, entrepreneur, tech director and mobile software engineer. These are some of my unique traits that help to make my productions and the teams I work with a success.
I started developing AI software when I was a child first learning how to read; with a Tandy TRS-80 from the local Radio Shack. I developed the world’s first Mohawk Language chatbots in the mid 1990s and earned a few prestigious awards / acknowledgement for that work that continues today as ‘Onkwehonwehneha A.I.’.
I’ve also earned many A.I. certifications in regards to natural language processing, machine language and similar technologies because of my tech industry work that began since before my favorite topics became trendy.
June 2022: My proposal ‘Mohawk Language XR’ work was chosen as an MIT Solve 2022 Finalist.
July 2022: I earned an award in the Meta Horizon Worlds competition with my Mohawk Language VR environment ‘Crystal Cave’.
I’ve been developing custom software solutions for 35+ years as a tech director, mentor, trainer, mobile software engineer, mobile software architect, tech writer, tech workshop facilitator & XR curriculum developer, tech contractor (remote and on site) for corporations, government agencies, entrepreneurs, multi-media studios, museums, events and non profits in North America, Australia & worldwide.
I work with clients’ established teams or I bring my own team into larger projects as needed.
A few of my XR Production / Design Skills are listed below. I use what ever makes sense (commercial, enterprise, freemium, opensource) for the current project’s requirements, budget, timelines, resources, etc:
- 3D hard surface modeling, UVs
- 3D texture / material design
- 3D Animation: keyframe, motion capture, speech
- Maya, Blender
- Marmoset Toolbag, VRay
- Adobe Substance 3D, TextureLab, Quixel Mixer
- SDKs: Oculus, SteamVR, Google VR, ARKit, ARCore
- Python, Jupyter Notebooks, Java, Kotlin, Flutter, Swift, Obj-C, Perl, bash, cli
- UnReal Engine, Unity3D
- SparkAR, EffectHouse, Lens Studio
- TiltBrush (3D environment design / performance)
- A.I. Generators (visual, audio, lyrics, stories, animation, editing)
- Cyberlink Studio,
- Photoshop, Krita, Gimp