I design, rig and animate 3D Characters for our XR projects. Here are a few recent 3D characters I created for our upcoming XR Web Series ‘Red Headed Savage’ and for Mohawk Language XR projects.
3D Character Moni Case Study
MoniGarr ArtStation Link
We need 3D characters for our XR projects that are fully rigged so they can be quickly animated within a reasonable timeframe, budget and accessible to viewers on all XR devices (desktop, laptop, mobile, VR & AR deveices.
MoniGarr decided to do photogrammetry scans of their own face to convert into industry standard 3D meshes that can be textured and fully rigged for animation with industry standard motion capture and manual keyframe setup using any industry standard software tools.
The process of designing, rigging, animating and producing final preliminary short films with the 3D Character Moni was started and completed within the first week; keeping the entire process within our budget & timeline constraints.
Now we have a 3D Character Moni that can be quickly integrated with all of our XR projects (flat films, animations, 3D animations, interactive films, virtual reality, augmented reality, 360 / 180 films, video games and more.). We can change the character’s hairstyle, accessories, wardrobe, audio, body type and animations as quickly or slowly as our future projects constraints allow. We have many versions of this character now that are relevant for stories requiring the character is a different age, body shape, animation styles, texture / render styles, hairstyles, wardrobes and more.